We have GPU benchmarks for video editing (Adobe Premiere), 3D modeling and rendering (Blender, V-Ray, 3ds Max, Maya), AutoCAD, SolidWorks, Redshift, Octane Bench, and more. RTX or GTX cards, for instance, and WX vs. Or, in the very least, we'll figure out how AMD differs from NVIDIA, and how the gaming cards differ from the workstation counterparts. In this content, we're going to be taking a look at current workstation GPU performance across a range of tests to figure out if there is such thing as a champion among them all. Those gains and losses could be chalked up to architecture, drivers, and also whether or not we're dealing with a true workstation GPU versus a gaming GPU trying to fill-in for workstation purposes. While games typically scale reliably from one to the next, applications can deliver wildly varying performance. In a year or so I might have a few different settings if I spend more time trying to fine tune this a bit more, but I'm happy with the setup I have now and it makes it very quick to start up and finish a project.Finding the “best" workstation GPU isn't as straight-forward as finding the best case, best gaming CPU, or best gaming GPU. I haven't compared the details yet and I can live with 60Mbps, so I leave it there for now.Ī lot of people will probably tell you to use the max setting for all parameters, but like I said, I have done a lot of testing/pixel peeping on this, and if I can't see a difference, why waist time and space? Also, many times I'm not 100% happy looking at the computer screen, but when watching the footage on a 65" TV screen at normal viewing distance, I'm happy and enjoy the quality. So when you are happy with the settings, save it as a template and re-use it for a very quick startup.īy the way, I have used 60Mbps for UHD for the last year or so, but just for a test, I did a render in 30Mbps, and the quality is pretty good. It takes a lot of time to do all this comparisons, but I have a template for each type and everything is set when I open the template. Take a few screenshots and compare them to see if there are any difference. Same with the "use maximum render quality" and "render at maximum depth". If I can't see any difference from several images, I'll go for the faster one. Regarding the one or two pass rendering, I have tested this by doing one of each, grabbing a video screenshot of the exact same frame (easy in Premiere) and really pixel peeping the details in Photoshop. My "standard" UHD export settings is pretty much the same as the settings in your screenshot, except the "render at maximum depth", "use maximum render quality", the bitrate and frames per second (I'm in PAL land). But with the few adjustments you did, it's a lot faster, and it's always a compromise between speed and quality. The PCIe SSD disks are very fast today (up to more than 2GB/sec), but ram read/write speed is even faster (from about 12-14GB/sec for DDR4), so I still think your main bottleneck is the amount of ram. On my system I set the max memory to 58Gb as I said in the last post, and that would be like telling Premiere to "use whatever you want" (and very often the memory usage goes up to above 30Gb during rendering). If I understand it correctly, Premiere will then use more cache files instead of ram (writing files to disk instead of to the faster ram). Sounds good! The low memory usage is probably because you set Premiere to use max XX Gb for the rendering (Preferences, Memory). Is one pass bit rate encoding OK? Will it significantly effect the final video? I changed it to one pass and it cut the render time in half (which makes sense), down to about 6-1/2 minutes. I dropped it to 30 Mbps per your advice and that dropped render time from 17 minutes to around 13 minutes. I was rendering at 80 MBPS (must have been a default because I didn't set that). Memory monitor showed that I had 11 Gb memory free, It drops to a little under 7 Gb free while rendering. I added the name of the card to the list in the file "cuda_supported_cards.txt".
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